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RainDoll

5
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131
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A member registered Sep 30, 2017

Recent community posts

Emrys was already ticking ALL of my boxes in the demo, especially in that one blushy scene, but these fun facts have turned him into the new love of my life. *Whew* what a man, and he's so CUTE. I definitely hope we get to see those scars sometime during his route hehehe <3

Okay, I caved and bought the early access 3 days before actual release because I'm weak and wanted a distraction from upcoming exams but wow, this game was worth the extra $30. In fact, I'm sure you could've gotten away with charging a higher price for a game with so much content. I'm also not fond of stat-raising VN but this was still a lot of fun if a bit stressful for me, even on easy mode OTL Proud to say that I only died once and it was at the very end but again...easy mode.

(Minor spoilers ahead!)

Pulled an all-nighter to finish Aurelius' route and it was sooo worth it. While I'm currently torn on pursuing Nazir or Serin next, I think Aurelius will remain #1 in my heart. I was pleasantly surprised by the different facets of his personality, he's a lot more kind, empathetic, and playful than what I first took him for which made me swoon. His chemistry with the MC is so good and aligns with the plot quite well. The brothel scene and the breakfast with Beringer scene are particular favorites of mine. Also I keep imagining Aurelius as shorter than the MC when he's clearly taller than them in CGs... The only complaint I really have is that I wish there were more romantic scenes? Sometimes I felt like the plot overshadowed those parts or they were too short and MC didn't get to spend enough time with Aurelius after they become romantically entangled but maybe that's just me being desperate for Aurelius' attention, haha. Really wanted to see their wedding too. I wouldn't be opposed to future DLC if you're considering it.

TBH, my favorite aspect of the game honestly has to be the side characters, my favorites being Raphael, Harris, Ishbell, Neri, Viola, Beringer, and Ceridwen, though all of them are amazing. They were incredibly fleshed out and 3-dimensional and integrated well into the plot, especially the KS characters which impressed me since I normally only expect short cameos from them. 

Great job to everyone who worked on this game. I missed out on the Kickstarter for Royal Alchemist but I'll be sure to support any future projects you planned. A few final questions: Will a walkthrough be available? How does the stat bonus from daily death work? Do the three princes prefer different stats for the MC and does this make it harder/easier to survive in their routes (since I noticed that the stats checks in Aurelius' romance aligned with the stats I needed to survive the game)?

Wow, congratulations on releasing!!! You can't know how excited I was to get home and see such an anticipated update. Thanks so much for your hard work and perseverance, I'll be spending this entire weekend playing! <3

For just getting it fully funded, you should celebrate! Congratulations on the hugely successful Kickstarter and reaching two (almost three!) stretch goals! *pops bubbly* So excited for the game, and thanks for your hard work! :D

Oof, this got long, sorry about that.

Man, I first found you when someone posted TROS's demo in the otome thread on the ChoiceofGames forum, and I've downloaded and loved every game you've published. Hearing that Heaven's Grave isn't doing well is incredibly disheartening. I teared up multiple times while playing---something that I rarely do---and thought it had some of the strongest, most complex writing  you've done so far. 

IMO, it's not the price of HG that is affecting sales---$15-20 USD is fairly standard for indie otome I've seen and a godsend when you can't afford $30-60 commercial games---nor is it the art, which may not be commercial-game quality but is very clean and pretty, or the story since fantasy otome always seem to be popular. Like another commenter has said, it's most likely the promotion of the game. I don't recall seeing your games promoted (much) by the otome blogs/twitters I follow, and it might have taken longer for me to find you if not for the COG forum. I definitely think that for future games, you should try to increase your social media presence and post frequency and then ask prominent otome/VN blogs to reblog/follow you.

Moving on to BFF, I've never supported games on Kickstarter, even if it's a game I'm excited for or a creator I really like, usually because the predicted release of the game is too far away for me to feel confident that they'll deliver and/or it's their first big game. However, you pump out quality games fairly quickly for such a small studio and keep in constant communication with players, providing regular updates and replying to all comments. Because of that, I have a lot of faith and trust in you as a fan and would be perfectly comfortable supporting BFF on Kickstarter, even though I'm much more of a fantasy/historical-fiction kind of person. For tier rewards, if you don't want physical items, you could do things like backer-exclusive DLC (which I would be happy to pay for), custom messages from a chosen love interest, backer-exclusive art, custom written scenarios chosen by the backer, access to the beta, digital art books with concept sketches and dev notes... And not sure if this would be possible, but maybe you could offer artbooks/rewards from your previous games? I, for one, would love to hear more about the worlds of TROS and HG.

Going back to when I mentioned ChoiceofGames, I don't know if you've explored the forum at all but have you considered using Choicescript to tell your stories? As a CYOA, you wouldn't need art (but can include some if wanted), music, or GUI, although it would need more writing to make up for the lack of visuals and the most I've seen a Choicescript game charge for is $5-7 USD for a 150,000-300,000 word game, which COG's publishing company Hosted Games takes a cut of. But COG does provide a forum for users to post their WIPs and get exposure and feedback, and also will promote the games they receive for publishing. I've seen people who've turned their VNs into CYOA and vice-versa, but it's not the right format for everyone; I just wanted to recommend you look into it if you ever need to.

In any case, thank you for your hard work and I hope everything works out well for you and BFF, I'll be supporting you no matter what!